
Note: The 2nd Printing will be identical to the 1st Printing, except that any known errata will be corrected.
Space Empires: Replicators is the Second Expansion in the Space Empires series. It adds a number of cool features to the Space Empires base game. It was designed to add decisions and some extra replay-ability without adding time to the game.
Features:
Replicators: Von-Neumann Machines (or Replicators) are self-replicating machines. They have been added to the game and may be played by one player in the game. They behave, research, and reproduce differently than other empires and they have their own Empire Advantages. They can be used as:
So much more than adding a 5th player, it adds an empire that plays completely differently than a normal empire. It is simpler to play but has its own challenges and difficulties.
Terrain Tiles: Hex sized terrain tiles have been added for planets, asteroids, nebulae, and other permanent terrain effects. Six whole sheets and 120 tiles! When an exploration marker reveals a terrain effect that stays on the map, the exploration marker is removed and replaced by a tile. This gives the map a nice visual effect. It also creates more room in the hexes by removing the exploration marker. The entire hex is the terrain.
For epic games, the backs of some of these tiles can be used to connect two Space Empires Boards.
Resource Deck: Each player is dealt his own (random) Resource deck at the start of the game. Everyone starts with a hand of three of them and draws another one each turn. These cards can be used as an event or turned in for CP. Some cards impact battles, exploration, economics, almost every aspect of the game - they add some unpredictable twists and can impact your strategy. They also add even more theme to the game. More powerful Resource cards require discarding an extra card to play.
New Deep Space Terrain: New Deep Space terrain has been added, including the Galactic Capital (which comes with its own scenario), Regional Map, Gravitational Anomaly, Space Pirates, and the Fold in Space.
New Ships and New Technology: New Ships are included. These require a new technology, Advanced Construction, to be researched. There are three levels of Advanced Construction and it cannot begin to be researched until the Economic Phase after your empire has built a BC or larger ship. This means that they won't be available until the middle game at the earliest. The ships opened up by Advanced Construction include:
All of the advanced ships can also be equipped with Fast technology (similar to BCs) if Fast 2 is researched. These changes don't impact the early and mid-game but make the DDs and Rs relevant in the late game. Raiders and Fighters are often curve balls that, once the opponent has reacted to them, lose their potency. This gives players another chance to throw a curve later in the game.
Additional and Corrected Counters: Some additional counters have been included for all the players. The Fleet and Miner counters that were misprinted on the back in the Close Encounters expansion have also been corrected.
New Empire Advantages: Additional Empire Advantages have been added.
Solitaire Rules: The solitaire system to play against the Replicator Empire was finished and is included in the game. Space Empires and Close Encounters already included solitaire and co-op scenarios that pitted you against Doomsday Machines, Alien Empires, and Space Amoebas. The breakthrough developed for playing against Replicators is that no special set up is needed. They can be used as a solitaire opponent when playing on traditional 1v1 map layouts.
Contents:
Scale:
Units: 1 to 6 ships or squadrons
Time: One year per economic turn
No board – ownership of the original game, Space Empires: 4X, is required to play. Ownership of the first expansion, Space Empires: Close Encounters, is recommended.
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