Note: a copy of the Necromunda: Underhive boxed game is required to use this supplement.
The rules included with the Necromunda: Underhive boxed game cover battles set in the claustrophobic tunnels beneath the hives – but gangs also clash above ground, amid sprawling machinery that fills vast domes from ground to ceiling. Necromunda: Gang War is a set of rules that allow the players to use 3D terrain in their games, bringing a literal new dimension to their battles – and also an incredibly detailed campaign system, in which 2-6 (or more!) players develop their gangs, fight for territory and dominate the other Houses.
Contained in the 64-page softback:
Gang Wars in the Sector Mechanicus
This section is a set of advanced rules, covering the use of Citadel Sector Mechanicus scenery – or any 3-dimensional scenery pieces, with special rules for Zone Mortalis boards – in building your own bespoke battlegrounds. These rules do not cover specific terrain pieces, rather defining different types of terrain, meaning no adaptation should ever be needed. Included are new rules for line of sight, crossing obstacles, falling hazards, railings, slowed movement, climbing, overhangs, jumping downwards, traversing gaps and falling.
This section contains rules and guidelines for running a Necromunda campaign – a series of linked games which let players build their gang from newcomers to conquering destroyers, fending off threats from rivals and claiming territory in Turf Wars. This includes: