In October 1941, the German Army launched Operation Typhoon – the last major German offensive of the year. In an all-out attempt to defeat Russia and end World War Two, the Germans managed to see the spires of the Kremlin as their high water mark for both this battle and for the war. Over two million men fought in this desperate battle that would decide the war and the future of mankind.
Masahiro Yamazaki, the designer of the MMP games Red Star Rising and Stalingrad Pocket has designed his greatest game on this great conflict- Last Stand; The Battle for Moscow 1941-1942. Using all the tricks in his designer’s bag, Mas has made this titanic struggle playable but without sacrificing a great sense of history. Offering 3 scenarios to show different aspects of the campaign and provides a unique way of showing the plight of the Soviet morale as a nation faces possible complete military defeat, all in a manageable size.
The game features unknown unit strengths for the Soviet Units, variable and shifting victory conditions, Soviet Army morale breakdown, German variable supply consumption, and of course substantial weather effects as “General Winter” arrives as a reinforcement for the Soviet cause.
Perhaps the most unique aspect of Last Stand is the Victory Conditions. As the game begins, neither player knows what they must accomplish to win the game. As the game progresses and the Germans advance towards Moscow, the Germans will find out what it takes to win. Soviet Morale will continue to fall until the Soviets can strike back - and when they do, the damage is healed twofold - but defeat can happen at any moment.
Last Stand features three scenarios of different lengths to give players options depending on how much time they have to play.